Cow MiLk dev log!!! wow


SO far, I've added a weird intro into the game that is hard to understand how to do. An arcade style game inspired by centipede and miLk. I have been trying my best to make every L be a capital letter to be funny. I have added a rhyme game that's song is not in rhyme. Now I'm working on this new thing... it's like you got these little guys and they can get job depending on what items they have, and you can command them to do things like by selecting some blocks and clicking dig, the ones with pickaxes nearby will start mining and you can kill them if you want... I have these mean red guys who want to murder all of your cool little dudes. Your guys can get weapons and become soldiers who will shoot at the red guys, but the red guys can use guns too and even take the guns out of your guy's hands. I made it so guys without roles can take items off other guys and steal their role, but this has been a bad idea because if you're trying to get the guys with no roles to the weapons and there is a wall those unrolled guys are going to keep swapping around the pickaxe and do their jobs slowly. But it's got that cow miLk charm to it and I think it's got a lot of um guts. Cow MiLk has been pretty fun to make; I've been working on another game that's quite harder make, so it's been nice to mess around and make silly stuff as well as game machines up from scratch instead of fixing ones I made mouths ago. I'm not sure how many games I want to put in here, but I have decided what type of game this is finally, it's going to be a 50 games in 1 type of game. Well maybe not 50 but you catch my drift. I want to focus more on making each game fun before trying to make as many as possible. But still, I think it's going pretty well.

Files

Cow MiLk.zip 22 MB
2 days ago

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